October 2011
1 post
Dicetris
Dicetris is one of 16 entries in the annual Mac game dev contest uDevGames. Developed by the Cosmic Exploration Group, Dicetris tells the story of an interplanetary exploration team who are intercepted on their journey home by some sort of “higher life form” - hence the intriguing tagline, “Does God play dice?” Unfortunately, the whole story didn’t make it into the game, so you’ll need to...
August 2011
4 posts
Build 2
Added some more content to this one, and got some new graphics in there.
Mac(Universal): http://dl.dropbox.com/u/680550/IAmTheWind.zip
Windows: http://dl.dropbox.com/u/680550/IATWindows.zip
It’s likely that you’ll get stuck(my fault, not yours - there are bugs). Should this happen, just press “r” to reset the level.
Also worth noting: the guy moves a bit differently...
July 2011
2 posts
Level Editor WIP
I’ve been using Cheetah3D to create levels up to now. This is inefficient because it requires a lot of copy-pasting of objects and manual UV mapping, and it still doesn’t look good. Most of the work I did today was spent on creating a custom level editor, to make it easier on me to create game-specific levels. It should eventually support automatic UV mapping, collider generation,...
Alpha Build 1
Link: http://dl.dropbox.com/u/680550/IAmTheWind.zip
Game: You are the wind. You blow things around to get the guy(capsule) to the house.
Controls: Click to blow. Click and drag to blow in a specified direction.
If the guy can’t see(i.e has no light), he will walk off edges.
It’s currently more of a proof of concept than anything else. Not very much content right now.
June 2011
1 post
uDevGames 2011
We’ll be entering the uDevGames contest this year, and will post code and art updates here. What follows is the current game info.
Game title: TBD
Game genre: TBD
Plot: TBD
Team members: Me - coding, Micah - art
As you can see, our plans are absolutely fool-proof.