-
Level Editor WIP
I’ve been using Cheetah3D to create levels up to now. This is inefficient because it requires a lot of copy-pasting of objects and manual UV mapping, and it still doesn’t look good. Most of the work I did today was spent on creating a custom level editor, to make it easier on me to create game-specific levels. It should eventually support automatic UV mapping, collider generation, in-game mechanic generators(i.e it can create trees and grass and rock and other cool nonsense based on node positioning.)
This level editor uses very advanced technology such as nodes to do its thing. As you can see in the photo, it’s a very sophisticated system.

-
binkworks posted this